in Factional Warfare to fight for one of the four empires. While individual pilots can join and leave the militias at any time, corporations and alliances will have to wait some time before they are joined into the warfare and may fight on behalf of their chosen empire. If part of an alliance the corporation retains the decision to join Faction Warfare, so an Alliance can not prevent a member corporation from joining. all their members) to Factional Warfare, and the executor of an alliance may do so on behalf of the alliance. The CEO or Director of a corporation can enlist their entire corporation (i.e. These militia corporations have NPC agents working for them, which offer missions to pilots enlisted with their respective faction. Joining as a solo player happens immediately, unless you have roles in a player-run corporation (in which case it takes at least 24 hours to relinquish your roles and leave your corporation). If you join as a solo player, you will leave your current corporation (be it a player-run or NPC corporation) and automatically join one of the four militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire): Note that even through the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations. You can enlist at any station belonging to the empire faction you wish to fight for by opening the "Militia Office" window (from the NeoCom or the Station Services window). without taking the effects of skills like Social into account) count you can check your standings on your character page.
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Note that only raw, unmodified standings (i.e. the Gallente Federation or the Caldari State) they wish to fight for are 0.0 or greater. Join Factional Warfare through the Militia Office window in a station belonging to the empire you wish to fight for (in this example, the Caldari).Īny player can join Factional Warfare provided that their standings towards the empire faction (e.g. Additionally, as players who participate in Factional Warfare are effectively at war with two of the four empire factions in the game, they can therefore attack (and be attacked by) players fighting for the enemy factions anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the high-sec star systems belonging to their faction). In these war zones, players who participate in Factional Warfare attempt to conquer star systems for their empire, and are rewarded with loyalty points and increased faction standings for their efforts. It was first introduced in the Empyrean Age expansion (2008) to offer players a stepping-stone into PvP (player-vs-player) gameplay.įaction warfare is primarily centered around two war zones (areas of low-sec contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, which each are located on the border of the two respective empires. For tips on how best to take advantage of these mechanics, see Factional Warfare strategy and tactics.įaction warfare (often abbreviated as FW) is a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of low-sec space.
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This page deals primarily with the mechanics of faction warfare. Reason: Ship destruction and new large complex reward stats need updates according to the changes from the Loyalty to Lowsec update. There is also a militia community to participate in, fleet up with and meet new people.This page should be updated due to game changes.
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Faction Warfare provides many opportunities for fun, most notably as a reliable stepping stone into PvP and ship piloting.
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The War Zone space is vast and PvP is plentiful in these areas. In these war zones, players who participate in Faction Warfare attempt to conquer star systems for their empire, and are rewarded with loyalty points for their efforts. The conflict is centred on two war zones (areas of low-sec, contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, each located on the border of the two respective empires. Faction Warfare (abbreviated as FW) is a game mechanic whereby you sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of low-sec space.įaction Warfare revolves around two conflicts, one between the Amarr and the Minmatar, and the other between the Caldari and the Gallente, with the Amarr being allied with the Caldari and the Minmatar being allied with the Gallente.